3D work

Le Corbusier LC2
Medium Res model (15k triangles), 1k normal map and ambient occlusion map

Barcelona Hocker
Medium Res model (15k triangles), 1k normal map and ambient occlusion map

Eames Chair

Medium res model (23k triangles) with 1k normal map and 1k ambient occlusion map


Quick Study #3
Low Poly model with Normal map applied- 2950 triangles

High Poly model
Quick Study #2
Update: A high poly model of the Ionic Column with detail work added in ZBrush.
A quick high poly model I did representing an Ionic Column. I will later take this to ZBrush
and have some more fun with it.

Quick Study  #1
3ds max Viewport view of a quick modeling study: high poly on the right, low poly on the left with
Normal, Specular and Diffuse with Ambient Occlusion applied. Low poly has
around 2400 triangles. The poly count could be further optimized for a game environment.

Simple Antique Room
I thought I would make a quick update on a simple project I'm working on. This is
just a screenshot from UDK.
Exterior scene
Exterior scene modeled in 3ds Max and imported in UDK. The building and the sidewalk are modular.
I also worked on a parallax material for the windows. 
These are just some of the assets used for this projects. The rest are similar to these.

Abandoned Base
Model as viewed in the 3ds Max viewport with a lightmap applied

Landscape in UDK
This is a landscape I worked on in UDK in order to learn more about foliage and
terrain. It also continas a simple post processing chain to enhance the look of the scene
Foliage
This is my first attempt at creating foliage. Thanks to a very useful tutorial by Damian Lazarski
I managed to produce the following results. Trees are on average 2500 tris, bushes 150 tris, and
grass patches are 88 tris.

These are some of the textures I used to create the game assets. 
Landscape assets
Low Poly renders for  3 different rock assets (on average, tri count is 160) with
diffuse and normal maps
Tileable stone wall rendered with diffuse and normal map
Modular Building 
This building was inspired by the Adam Hats Loft in Dallas, TX
designed in 3ds Max and imported in UDK


Rendering of the modular pieces used (14 total)

Normal, Specular and Diffuse maps


Concept sci-fi level
A small concept level created in UDK. My aim was to create a simple sci fi game level based not that far into the future.  Assets were modeled in 3ds Max and textured with Photoshop and ndo2

Sample game level designed in UDK
Sample game level designed in UDK

Concept character


Modular floor

Other game assets


Other 3d renders 
Quick interior study rendered in VRay

Quick interior study rendered in VRay


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